Sound Design Production Logs

Sound Design Production Logs

Wednesday, 28 October 2015

Noir Sound Piece Research


Session Review

During this evenings session, I continued to edit my noire sound piece script by watching films such s Sin City, Strangers on a Train and Kiss Me Deadly (1955).

Watching other noire films greatly improved the dialogue of my basic script and I have changed most of the story to make the threat more mysterious and the danger the detective faces will only be made obvious once he himself is confronted by it.


References

https://www.youtube.com/watch?v=Z0QL1mrKBk8


https://www.youtube.com/watch?v=u6DAm2piMu8


https://www.youtube.com/watch?v=0vZSPnIAbH0


By Sebastian Jones

Thursday, 22 October 2015

Sound Design Class Session 4: Short Story Contemplation

Session Review

During this afternoon session, I watched an intriguing and useful documentary on BBC radio four describing the sound of fear and the nature of sound.

Furthermore, I have decided to choose my noir factory idea; however, I discussed my concept with several classmates and the lecturer Kevin and currently I just need to build upon the story scenario. In addition, I decided to take story references from one of my favourite silent films Metropolis.

There are many industrial scenes in the film that are an excellent visual reference for will be happening sound-wise when my character ventures inside the industrial factory.

References

http://www.bbc.co.uk/programmes/b015zpf5

https://cdme2002.wordpress.com/timetable/session-4/

http://audionoir.com/

https://www.youtube.com/watch?v=7q2TiwAmANY

http://sound.stackexchange.com/questions/47/10-best-sites-for-sound-design-tips-tricks

http://creativichee.tumblr.com/miniscenario

Thursday, 15 October 2015

Sound Design Class Session 3: Contemplating on Final Oiece

Session Review

Continuing from my audio research, I was informed by my lecturer Kevin to choose three main ideas for my and describe what emotion and atmosphere I am trying to convey using no less than one hundred words each.

Getting aquatinted with Sound Track pro
My primary idea is to use my existing recorded sound effects of trains , car engines and other various machines to create a short story of either a detective hired by a client to investigate the disappearance of a local factory worker. The detective then travels to the factory location and inside the factory, the main character uncovers the production of either robot, war machines or doomsday device.

However, the reason why this is my primary concept is simply that after watching the documentary on Walle E. The sound designer Ben Berts used various objects such as a guitar string to record laser sound effects

The second concept that currently comes to my mind is of another bystander this time the bystander is in the wrong place in the wrong time and encounters murder and the murders notice them and hunt eh witness and it would be emotionally effective if the story ended with a cliff hanger.

The third idea is to change the sound effects and music of film in order to create a different tone to a particular scene or film trailer.  An effective example of this is a trailer where they change the music and edit the scenes to create a Mary Poppins horror trailer known as Scary Mary which was highly effective.

To conclude my fourth idea is to adapt a fairy tale possibly the tale of Red Riding Hood, Aladdin or of well-known novels such as Peter Pan or Alice in Wonderland.

Furthermore, later during the session I opened the audio program Soundtrack Pro and attempted to learn its interface and utilities by creating a thirty-second sound piece conveying a certain atmosphere.

In addition, I ill need to organize and place my own foley sounds in categories similar to Logic Pro or Sound Track Pros sound library. Furthermore, the short piece I have created has an excellent atmosphere simply by listening to the Sounds Tracks library of sounds and currently it is developing into either an old western town or a haunted landscape.


By Sebastian Jones

References

https://documentation.apple.com/en/soundtrackpro/usermanual/index.html#chapter=10%26section=3%26tasks=true


Wednesday, 14 October 2015

Audio Equipment Research.

Session Review

During this weekend, I had a talk with a friend who was an audio enthusiast and we discussed the use and equality of surround sound. After experiencing an effective surround sound system I can indeed say that I will learn to edit the directions sounds direction in Adobe Audition.

Today's early morning session I was just researching and shopping around for good quality and affordable audio recorders such as the Tascam DR-05 or Zoom H1 seems to be portable and good enough for my foley work so I can capture industrial sounds from garages and factories.

If possible I will email my lecturer Kevin for further advice; however, I will simply talk to Kevin during the following Thursday class session and hear his opinion and hardware recommendations if I have not made a clear decision before then.

References

http://tascam.com/product/dr-05/

http://duc.avid.com/showthread.php?t=307861

http://www.premiumbeat.com/blog/recording-foley-and-sound-effects-the-fundamentals/

http://www.uaudio.com/blog/analog-tape-recording-basics

http://www.cnet.com/news/why-is-the-engineer-who-recorded-nirvana-still-using-analog-tape/

http://windowsitpro.com/windows/importing-analog-audio-pc-easy-way-part-one


By Sebastian Jones

Thursday, 8 October 2015

Class Session:2 Researching Sound Designers & Thoughts on Final Project

Session Review

During today's class session, my lecturer Kevin introduced me to a renowned sound designer know as  Ben Berts and after watching Ben Berts discuss the sound effect created for the film Walle, I made note of incredibly useful advice and terminology,

Moreover, I collected a number of production videos from two game development companies Rocksteady and Sucker Punch. From what I managed to collect both sound design teams displayed a creative and efficient use of foley sounds.

I decided to focus on the work of John Roesch a foley artist who worked on the sounds effects for Batman Arkham City. From what I observed they preferred to use traditional techniques compared to creating digital effects I imagine to produce a more realistic and organic sound.

The Arkham city team preferred to use analogue sound effects and my lecturer Kevin pointed out that they recorded one sound in 24 channels.

Moreover, as I re-familiarized myself with Adobe Audition and layered several foley sounds I recorded in the past and last weeks class session. In addition, while I listened to a collection of the vehicle and other electronic sounds I recorded I began to conceive a concept for my final audio piece which may consist of recording more industrial and engine sounds in order to create a sound piece depicting the atmosphere of a robot factory or starship factory most likely from Star Wars on the planet Corellia which would also be an excellent concept to work on.

References

http://www.gamasutra.com/blogs/RevDrBradleyMeyer/20141008/227272/The_Sound_Design_of_inFamous_Second_Son_Smoke_Power.php


https://www.youtube.com/watch?v=g5IMQ12hI3w


https://www.youtube.com/watch?v=BVUgsMRvOeI


https://www.youtube.com/watch?v=d-WhK6qQppY

Thursday, 1 October 2015

Class Session:1 Introduction To Sound Design

Session Review
This afternoons sound design lesson was useful since I had learned a useful piece of terminology known as the  4'33 sound associated with a composer named John Cage. I can understand the meaning that both John Cage and the lecturer Kevin were conveying since at the theatre and cinema just before the main show begins I hear a few minutes of ambient sounds in the auditorium. In addition, the lecturer then gave us a small exercise where we had to listen to the ambient sounds around us outside, this was p emphasize the many sounds in our environment and how each one can be used for a specific emotion or convey a certain message.

Furthermore, I joined this module in order to expand on the basic knowledge I had of sound design since I had previously worked with the following audio software reason, logic pro, adobe audition and i recorded foley sounds at my time in college and used these sound effects for my UDK deathmatch level which was a canal facility and imported each sound and placed each ambient sound next to key environmental areas such as burst water pipes, generators and waterfalls.


Moreover, I  aim to learn how to create higher quality and improve on layering different sound effects which can be used for future animation clips and for existing projects which consists of character and more ambient environmental sound effects.
Module Blog
References